VR Social Impact Content

Combining Sports & Technology for accessibility & inclusion

VR Social Impact Content

 Everywhere

 

2017-Ongoing

Educational 360° material for accessibility and inclusion

We use a lot of digital technology (VR/AR, 360 videos) for exponential results and to amplify our social impact. Exponential audiovisual material for accessibility and inclusion as part of our 2-way learning methodology. Immerse yourself in a 4-minute VR 360° experience just below from the Friendship Games!

CORE ACTIVITIES

PILLARS

 Worldwide

2017 – Ongoing

Educational 360° material for accessibility and inclusion

We use a lot of digital technology (VR/AR, 360 videos) for exponential results and to amplify our social impact.

We run educational VR material for accessibility and inclusion as part of our 2-way learning methodology. Immerse yourself in a 4-minute VR 360° experience just below!

CORE ACTIVITIES

PILLARS

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Participating Countries
0
Beneficiaries

GALLERY

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